AudioLevelProcessor

@UnstableApi
class AudioLevelProcessor : BaseAudioProcessor

Constructors

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constructor()

Functions

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override fun configure(p0: AudioProcessor.AudioFormat): AudioProcessor.AudioFormat
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override fun flush()
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open fun getDurationAfterProcessorApplied(p0: Long): Long
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@CallSuper
open override fun getOutput(): ByteBuffer
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@CallSuper
open override fun isActive(): Boolean
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@CallSuper
open override fun isEnded(): Boolean
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override fun queueEndOfStream()
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open override fun queueInput(inputBuffer: ByteBuffer)
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override fun reset()
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fun setOnAudioLevelUpdateListener(listener: (Float, Float) -> Unit)